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The iPhone (pronounced /ˈaɪfoʊn/ EYE-fohn) is a line of Internet and multimedia-enabled smartphones designed and marketed by Apple Inc. The first iPhone was unveiled on January 9, 2007,[1] and released on June 29, 2007. Steve Jobs, head of Apple announced iPhone to the world in San Francisco, California at the Moscone Center.[2]

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An iPhone can function as a video camera, camera phone with text messaging and visual voicemail, a portable media player, and an Internet client with e-mail, web browsing, and both Wi-Fi and 3G connectivity. The user interface is built around the device's multi-touch screen, including a virtual keyboard rather than a physical one. Third-party as well as Apple applications are available from the App Store, which launched in mid-2008 and now has well over 300,000[3] apps approved by Apple. These apps have diverse functionalities, including games, reference, GPS navigation, social networking, security and advertising for television shows, films, and celebrities.

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There are four generations of iPhone models, and they were accompanied by four major releases of iOS (formerly iPhone OS). The original iPhone was a GSM phone that established design precedents like screen size and button placement that have persisted through all models. The iPhone 3G added 3G cellular network capabilities and A-GPS location. The iPhone 3GS added a compass, faster processor, and higher resolution camera, including video. The iPhone 4 has two cameras for FaceTime video calling and a higher-resolution display. It was released on June 24, 2010. On January 11, 2011, Apple and Verizon together launched a CDMA2000 compatible iPhone 4 specifically for the Verizon network in the US, released on February 10, 2011.

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Development of the iPhone began in 2005 with Apple CEO Steve Jobs' direction that Apple engineers investigate touchscreens.[4] He also steered the original focus away from a tablet, like the iPad, and towards a phone.[5] Apple created the device during a secretive collaboration with AT&T Mobility—Cingular Wireless at the time—at an estimated development cost of US$150r million over thirty months.[6] Apple rejected the design by committee approach that had yielded the Motorola ROKR E1, a largely unsuccessful[citation needed] collaboration with Motorola. Instead, Cingular gave Apple the liberty to develop the iPhone's hardware and software in-house[7][8] in exchange for exclusive U.S. sales until 2011.

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